PROPERTY MANAGEMENT PROJRCT (ITERATION)

Project Duration

11 weeks

My Role

As this was a school group project, I was actively engaged in all stages of the design process. My responsibilities included conducting research, creating personas, journey maps, empathy maps, user flows, design systems, and mockups. I worked closely with my classmates to exchange ideas, solve design challenges, and ensure our project aligned with user needs.

Tools Used

Figma, Miro

Project Goal

The goal of this project was to design an app that is functional, reliable, useful, convenient, pleasurable, and meaningful, while also gaining hands-on experience in the iterative design process to continually refine and improve the user experience.

Project Overview

  • Designed a mobile app aimed at being functional, reliable, convenient, and meaningful for users.

     

  • Focused on creating a pleasurable and engaging user experience.

     

  • Applied an iterative design process to improve usability and flow.

     

  • Used research, empathy mapping, and user flows to identify pain points and opportunities.

     

  • Refined the app through continuous testing and updates to deliver a polished, user-centered product.

PERSONA

JOURNEY MAP

EMPATHY MAP

DESIGN SYSTEM

MID-FIDELITY PROTOTYPE

Functional, Reliable & Useful

Convenience

Pleasurable

Meaningful

Conclusion

This project helped identify user pain points and define clear design goals. Using research, personas, journey maps, empathy maps, and user flows, we developed high-fidelity mockups that showcased a more functional, reliable, and user-friendly app experience. It was a valuable exercise in applying user-centered design principles and preparing for future iterations.